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virtual reality sickness (VR motion sickness)

By Sean Michael Kerner

What is virtual reality sickness (VR motion sickness)?

Virtual reality sickness (VR motion sickness) is the physical discomfort that occurs when an end user's brain receives conflicting signals about self-movement in a digital environment. VR and augmented reality (AR) are technologies that rely on altering human visual perception -- seeing, hearing and experiencing virtual and augmented environments. VR can provide users with thrilling new experiences that can seem to remove the user from their own physical reality. That experience can be disorienting and uncomfortable for some people, which results in VR sickness.

With VR, there is commonly some form of VR headset that the user must wear. The headset in year's past was particularly bulky. However, newer devices, including Meta's Quest series and Sony's Playstation VR, have increasingly focused on user comfort and optimized to deliver less bulky hardware for VR games and VR experiences. Putting on the headset virtually transports the user into the virtual environment.

The sensation of seeing a virtual reality through the headset can be frenzied in some cases, with a whirlwind of sights and sounds that are different than the real physical world the user was in before they donned the VR headset, no matter how comfortable that headset might be.

It is not uncommon for humans to potentially become disoriented when entering a new environment. The disorientation that users can experience in VR is not about knowing where to look or what to do in a virtual environment or VR game. It's a physical sensation with tangible symptoms. Traditional motion sickness occurs when there is physical motion, such as being in a moving vehicle, plane or a rollercoaster. Motion sickness is a condition that causes nausea, dizziness and general discomfort. While there is no physical motion in VR -- with a headset-based unit -- the immersive nature of the environment tricks the human brain into thinking there is, which can enable the manifestation of VR motion sickness symptoms.

Beyond the symptoms of regular motion sickness, virtual reality sickness is also often associated with headaches, eyestrain and potential drowsiness. Anywhere from 40% to 70% of VR users experience VR motion sickness after only 15 minutes.

What causes VR motion sickness?

VR sickness is generally caused by a mismatch in signals triggered by the VR environment sent to the brain from the users's eyes and inner ear. The discrepancy in sensory cues is what leads to adverse symptoms, including nausea, dizziness and discomfort, similar to traditional motion sickness experienced during real-world travel.

There have been multiple academic research studies into the underlying causes of VR motion sickness. For example, a study published in the American Journal of Ophthalmology in 2019 examined the correlation between VR headset viewing in children and motion sickness. The research found that the conflict between visual and vestibular cues -- cues that are related to the individual's perception of movement and position -- significantly contribute to the onset of symptoms. One of the most comprehensive studies was published in the International Journal of Human-Computing Interaction in 2020, detailing the role of the brain's mismatch detection in the development of virtual reality sickness.

There is also research to support the theory that the following factors can cause VR motion sickness:

Who is susceptible to VR motion sickness?

VR motion sickness can potentially impact anyone that puts a VR headset over their eyes and ears. The potential risk exists for individuals of any age or gender. That said, there are some groups that are likely more susceptible than others to fall victim to the disorientation and nausea of VR motion sickness, including the following:

How to minimize VR motion sickness

VR motion sickness can be a real impediment to the adoption of VR technologies. However, there are ways for both developers and end users to minimize VR motion sickness, including the following:

How VR users can avoid getting motion sickness

Minimizing the likelihood of VR motion sickness is also something that individual users can take responsible actions to help limit. Effective methods include the following:

04 Aug 2023

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