https://www.techtarget.com/searchenterpriseai/definition/reinforcement-learning
Reinforcement learning (RL) is a machine learning training method that trains software to make certain desired actions. Reinforcement learning is based on rewarding desired behaviors and punishing undesired ones.
In general, a reinforcement learning agent -- the software entity being trained -- is able to perceive and interpret its environment, as well as take actions and learn through trial and error.
Reinforcement learning is one of several approaches developers use to train machine learning systems. This approach is important because it empowers an agent to learn to navigate the complexities of the environment for which it was created. For example, an agent can be taught to control a video game, or a robot in an industrial setting can be taught to perform a specific task. Over time, through a feedback system that typically includes rewards and punishments, the agent learns from its environment and optimizes its behaviors.
An action is the steps an RL agent takes to navigate its environment. For example, this could be selecting a tab to navigate to a webpage. In reinforcement learning, developers devise a method of rewarding desired actions and punishing negative behaviors. This method uses a reinforcement learning algorithm to assign positive values to the desired actions to encourage the agent to use them, while negative values are assigned to undesired behaviors to discourage them. This programs the agent to seek long-term and maximum overall rewards to achieve an optimal solution.
These long-term goals help prevent the agent from getting stuck on less important goals. Over time, the agent learns to avoid the negative and seek the positive.
The Markov decision process serves as the basis for reinforcement learning systems. In this process, an agent exists in a specific state inside an environment; it must select the best possible action from multiple potential actions it can perform in its current state. Certain actions offer rewards for motivation. When in its next state, new rewarding actions are available to it. Over time, and through a trial-and-error process, the agent begins making the optimal actions to maximize its cumulative reward, or the sum of rewards the agent receives from the actions it chooses to perform.
This learning method has been adopted in artificial intelligence (AI) as a way of directing unsupervised machine learning through rewards or positive reinforcement and penalties or negative reinforcement.
There are a several different reinforcement learning algorithms available that are typically grouped into the following two categories:
While reinforcement learning has been a topic of interest in the field of AI, its widespread, real-world adoption and application remain limited. Noting this, however, research papers abound on theoretical applications, and there have been some successful use cases.
Current uses include, but aren't limited to, the following:
Gaming is likely the most common use for reinforcement learning, as it can achieve superhuman performance in numerous games. An example of this involves the game Pac-Man.
A learning algorithm playing Pac-Man might be able to move in one of four possible directions -- up, down, left and right -- barring obstruction. From pixel data, an agent might be given a numeric reward for the result of a unit of travel: 0 for empty spaces, 1 for pellets, 2 for fruit, 3 for power pellets, 4 for ghost post-power pellets, 5 for collecting all pellets to complete a level, and a 5-point deduction for collision with a ghost. The agent starts from randomized play and moves to more sophisticated play, learning the goal of getting all the pellets to complete the level. Given time, an agent might even learn tactics such as conserving power pellets until needed for self-defense.
Reinforcement learning can operate in a situation if a clear reward can be applied. In enterprise resource management, reinforcement algorithms allocate limited resources to different tasks as long as there's an overall goal it's trying to achieve. A goal in this circumstance would be to save time or conserve resources.
In robotics, reinforcement learning has found its way into limited tests. This type of machine learning can provide robots with the ability to learn tasks a human teacher can't demonstrate, to adapt a learned skill to a new task and to achieve optimization even when analytic formulation isn't available.
Reinforcement learning is also used in operations research, information theory, game theory, control theory, simulation-based optimization, multi-agent systems, swarm intelligence, statistics, genetic algorithms and ongoing industrial automation efforts.
The military uses reinforcement learning to prepare autonomous ground vehicles for real-life situations. It has also been used for digital war games that simulate combat scenarios.
Advantages of using reinforcement learning include the following:
Reinforcement learning, while high in potential, comes with the following tradeoffs:
Rather than referring to a specific algorithm, the field of reinforcement learning is made up of several algorithms that take somewhat different approaches. The differences are mainly due to the different strategies they use to explore their environments:
Reinforcement learning is considered its own branch of machine learning. However, it does have some similarities to other types of machine learning, which break down into the following four domains:
Reinforcement learning is like supervised learning in that developers must give algorithms specified goals and define reward functions and punishment functions. This means the level of explicit programming required is greater than in unsupervised learning. But, once these parameters are set, the algorithm operates on its own -- making it more self-directed than supervised learning algorithms. For this reason, people sometimes refer to reinforcement learning as a branch of semi-supervised learning; in truth, though, it's most often acknowledged as its own type of machine learning.
A defining difference between the two is that unsupervised learning doesn't have a specified output, while reinforcement learning has a predetermined end goal of optimizing a system or completing a video game, for example.
Reinforcement learning is projected to play a bigger role in the future of AI. Other approaches to training machine learning algorithms require large amounts of preexisting training data. Reinforcement learning agents, on the other hand, require time to gradually learn how to operate via interactions with their environments. Despite the challenges, various industries are expected to continue exploring reinforcement learning's potential.
Reinforcement learning has already demonstrated promise in various areas. For example, marketing and advertising firms are using algorithms trained this way for recommendation engines. Manufacturers are using reinforcement learning to train their next-generation robotic systems.
Reinforcement learning also continues to improve in terms of efficiency. Transfer learning techniques integrated into the process improve efficiency by enabling agents to use past-learned skills on different problems. This decreases the time it takes to train a system.
Likewise, deep learning reinforcement learning continues to improve, with these systems becoming more independent and flexible.
Technologies such as reinforcement learning are emerging as a way to enhance AI-based digital customer experiences. Other technologies in this area include AI simulation, generative AI and federated machine learning.
Machine learning algorithms use one or more training approaches, including reinforcement learning. Read about different types of machine learning algorithms.
23 Jul 2024