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haptics

By Cameron Hashemi-Pour

What is haptics?

Haptics is the science of applying a sense of touch and control to interaction with computer applications. The word derives from the Greek haptein, meaning to fasten. Haptics offers an additional dimension to a virtual reality (VR) or three-dimensional (3D) environment. It's essential to the immersiveness of virtual environments.

By using special input/output devices -- such as joysticks or data gloves -- users can receive feedback from computer applications in the form of felt sensations in the hand or other parts of the body. In combination with a visual display, haptic technology is used to train people for tasks requiring hand-eye coordination, such as surgery, spaceship maneuvers and some manufacturing processes.

Haptics is also used for games in which players feel as well as see their interactions with images. For example, gamers might play tennis with another computer user somewhere else in the world. Both players can see the moving ball and use their haptic devices to position and swing their tennis rackets and feel the impact of the ball.

Reverse electrovibration, also known as virtual touch, is an area of haptics used with VR and augmented reality (AR) technology. Virtual touch facilitates electronic transmission of human tactile stimuli, allowing users to perceive the textures and contours of remote objects. Besides conveying the feel of everyday objects, haptic touch technology can also be used to enhance accessibility, for example, through the transmission of Braille characters.

Types of haptic technology

There are three main categories of haptic technology:

In addition to these basic categories, touchscreens and other electronic devices provide users with various forms of haptic feedback:

Why are haptics important?

Training simulation is an important use of haptics in various industries. It's also widely used in game development and to operate remote equipment. New VR and AR applications wouldn't be nearly as effective without haptic tactile feedback.

Industries use cases where haptics plays an important role include the following:

History of haptics

The applications of haptic communication technology increased dramatically in the latter half of the 20th century. Yet examples of haptics actuators and sensors using electricity to produce physical motion can be traced even further back. For example, the piezoelectric effect was discovered in the late 19th century, yet the sensors and actuators -- which use electrical charges to produce high-frequency vibrations -- were invented and applied in industry settings well into the 1900s.

The earliest uses of haptics were in aviation and early video game technologies. A plane's cockpit control system could be equipped with vibrotactile feedback so pilots could sense turbulence. When arcades were the dominant form of gaming in the late 1970s and early 1980s, machines relied on vibrotactile feedback so players could experience rumbling sensations.

Throughout the '90s, vibrotactile feedback was incorporated into portable game consoles, such as Sony's PlayStation, which relied heavily on this type of haptic technology. This exemplified the evolution of haptics over time into smaller and more portable devices, both inside and outside the world of gaming. This trend continued in the 2000s, when companies such as Immersion Corp. developed wearable haptic devices that users could wear around their hands for immersive VR experiences.

More recently, the COVID-19 pandemic expedited the use of no-touch technology in industry settings so people could interact with machines without physical touch feedback. This includes haptics and remote sensing technology, such as LiDAR. In the post-COVID world, it remains to be seen if companies will continue to invest in these technologies.

Key takeaways: Pros and cons of haptics

Haptic technology isn't just an added technological feature for entertainment applications. It has practical applications in various industries and will become more commonplace as the Metaverse and associated platforms take shape.

Haptic technology has many benefits. It lets users learn through immersive simulations so they can operate machinery better. It also improves users' experiences with devices such as mobile phones and smart watches. The global haptic technology market will see growth as haptics permeates various industries in new and creative ways.

There are high costs associated with advanced haptic technology. For example, devices with ultrasonic feedback are generally expensive to implement. Aside from costs, haptic platforms that operate on desktop interfaces have limited space to work with, which would limit the range of physical movements users can perform. Technical difficulties also must be considered. For instance, actuator issues and connectivity problems that can inhibit a haptic system's ability to provide accurate or consistent feedback.

Immersive learning strategies that incorporate VR and AR tech with haptic capabilities yield both quantitative and qualitative benefits for organizations. Explore six benefits of immersive learning with VR and AR.

06 Jun 2024

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