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What is Q-learning?

By Sean Michael Kerner

Q-learning is a machine learning approach that enables a model to iteratively learn and improve over time by taking the correct action. Q-learning is a type of reinforcement learning.

With reinforcement learning, a machine learning model is trained to mimic the way animals or children learn. Good actions are rewarded or reinforced, while bad actions are discouraged and penalized.

With the state-action-reward-state-action form of reinforcement learning, the training regimen follows a model to take the right actions. Q-learning provides a model-free approach to reinforcement learning. There is no model of the environment to guide the reinforcement learning process. The agent -- which is the AI component that acts in the environment -- iteratively learns and makes predictions about the environment on its own.

Q-learning also takes an off-policy approach to reinforcement learning. A Q-learning approach aims to determine the optimal action based on its current state. The Q-learning approach can accomplish this by either developing its own set of rules or deviating from the prescribed policy. Because Q-learning may deviate from the given policy, a defined policy is not needed.

Off-policy approach in Q-learning is achieved using Q-values -- also known as action values. The Q-values are the expected future values for action and are stored in the Q-table.

Chris Watkins first discussed the foundations of Q-learning in a 1989 thesis for Cambridge University and further elaborated in a 1992 publication titled Q-learning.

How does Q-learning work?

Q-learning models operate in an iterative process that involves multiple components working together to help train a model. The iterative process involves the agent learning by exploring the environment and updating the model as the exploration continues. The multiple components of Q-learning include the following:

Here are the two methods to determine the Q-value:

Q-learning models work through trial-and-error experiences to learn the optimal behavior for a task. The Q-learning process involves modeling optimal behavior by learning an optimal action value function or q-function. This function represents the optimal long-term value of action a in state s and subsequently follows optimal behavior in every subsequent state.

Bellman's equation

Q(s,a) = Q(s,a) + α * (r + γ * max(Q(s',a')) - Q(s,a))

The equation breaks down as follows:

  • Q(s, a) represents the expected reward for taking action a in state s.
  • The actual reward received for that action is referenced by r while s' refers to the next state.
  • The learning rate is α and γ is the discount factor.
  • The highest expected reward for all possible actions a' in state s' is represented by max(Q(s', a')).

What is a Q-table?

The Q-table includes columns and rows with lists of rewards for the best actions of each state in a specific environment. A Q-table helps an agent understand what actions are likely to lead to positive outcomes in different situations.

The table rows represent different situations the agent might encounter, and the columns represent the actions it can take. As the agent interacts with the environment and receives feedback in the form of rewards or penalties, the values in the Q-table are updated to reflect what the model has learned.

The purpose of reinforcement learning is to gradually improve performance through the Q-table to help choose actions. With more feedback, the Q-table becomes more accurate so the agent can make better decisions and achieve optimal results.

The Q-table is directly related to the concept of the Q-function. The Q-function is a mathematical equation that looks at the current state of the environment and the action under consideration as inputs. The Q-function then generates outputs along with expected future rewards for that action in the specific state. The Q-table allows the agent to look up the expected future reward for any given state-action pair to move toward an optimized state.

What is the Q-learning algorithm process?

The Q-learning algorithm process is an interactive method where the agent learns by exploring the environment and updating the Q-table based on the rewards received.

The steps involved in the Q-learning algorithm process include the following:

What are the advantages of Q-learning?

The Q-learning approach to reinforcement learning can potentially be advantageous for several reasons, including the following:

What are the disadvantages of Q-learning?

The Q-learning approach to reinforcement model machine learning also has some disadvantages, such as the following:

For more information on generative AI-related terms, read the following articles:

What is the Fréchet Inception Distance (FID)?

What is a generative adversarial network (GAN)?

What is an inception score (IS)?

What is prompt engineering?

What is a large language model (LLM)?

What is generative design?

What is ChatGPT?

What is a transformer model?

What is multimodal AI?

What is synthetic data?

What is reinforcement learning from human feedback (RLHF)?

What is deepfake AI (deep fake)?

What are some examples of Q-learning?

Q-learning models can improve processes in various scenarios. Here are a few examples of Q-learning uses:

Q-learning with Python

Python is one of the most common programming languages for machine learning. Beginners and experts commonly use Python to apply Q-learning models. For Q-learning and any data science operation in Python, users need Python to write on a system with the NumPy (numerical Python) library that provides support for mathematical functions to use with AI.

With Python and NumPy, Q-learning models are set up with a few basic steps:

Q-learning application

Before applying a Q-learning model, it's critical to first understand the problem and how Q-learning training can be applied to that problem.

Set up Q-learning in Python with a standard code editor or an integrated development environment to write the code. To apply and test a Q-learning model, use a machine learning tool, such as the Farama Foundation's Gymnasium. Other common tools include the open source PyTorch machine learning application framework to support reinforcement learning workflows including Q-learning.

21 Nov 2024

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