traveling salesman problem (TSP)
The traveling salesman problem (TSP) is an algorithmic problem tasked with finding the shortest route between a set of points and locations that must be visited. In the problem statement, the points are the cities a salesperson might visit. The salesman‘s goal is to keep both the travel costs and the distance traveled as low as possible.
Focused on optimization, TSP is often used in computer science to find the most efficient route for data to travel between various nodes. Applications include identifying network or hardware optimization methods. It was first described by Irish mathematician W.R. Hamilton and British mathematician Thomas Kirkman in the 1800s through the creation of a game that was solvable by finding a Hamilton cycle, which is a non-overlapping path between all nodes.
TSP has been studied for decades and several solutions have been theorized. The simplest solution is to try all possibilities, but this is also the most time consuming and expensive method. Many solutions use heuristics, which provides probability outcomes. However, the results are approximate and not always optimal. Other solutions include branch and bound, Monte Carlo and Las Vegas algorithms.
Rather than focus on finding the most effective route, TSP is often concerned with finding the cheapest solution. In TSPs, the large amount of variables creates a challenge when finding the shortest route, which makes approximate, fast and cheap solutions all the more attractive.