Browse Definitions :
Definition

STEAM (science, technology, engineering, arts and mathematics)

STEAM is an educational approach that incorporates the arts into the more-familiar STEM model, which includes science, technology, engineering and mathematics. STEAM programs can include any of the visual or performing arts, such as dance, design, painting, photography and writing.

The focus has been on STEM fields and education for them since the late 20th century, when the ongoing shortage of technology workers began. Since that time, government agencies in many countries around the world have invested heavily in STEM education and its promotion. The emphasis on fostering STEM skills has inescapably led to decreased emphasis on other subjects in the arts and humanities, with the result that funding for them has dwindled and students have fewer arts-related options.

Reintegrating art and design into education has been demonstrated to increase the happiness and well-being of students. From a business and perspective, the major payoffs include better problem-solving skills and increased creativity and innovation. The integration of arts into STEM education and fields may also help encourage more participation by women in what have been male-dominated areas.

In his TED talk, Sir Ken Robinson makes the case for education that nurtures creativity rather than stifling it:

This was last updated in June 2018

Continue Reading About STEAM (science, technology, engineering, arts and mathematics)

SearchNetworking
SearchSecurity
  • man in the browser (MitB)

    Man in the browser (MitB) is a security attack where the perpetrator installs a Trojan horse on the victim's computer that is ...

  • Patch Tuesday

    Patch Tuesday is the unofficial name of Microsoft's monthly scheduled release of security fixes for the Windows operating system ...

  • parameter tampering

    Parameter tampering is a type of web-based cyber attack in which certain parameters in a URL are changed without a user's ...

SearchCIO
  • e-business (electronic business)

    E-business (electronic business) is the conduct of business processes on the internet.

  • business resilience

    Business resilience is the ability an organization has to quickly adapt to disruptions while maintaining continuous business ...

  • chief procurement officer (CPO)

    The chief procurement officer, or CPO, leads an organization's procurement department and oversees the acquisitions of goods and ...

SearchHRSoftware
SearchCustomerExperience
  • first call resolution (FCR)

    First call resolution (FCR) is when customer service agents properly address a customer's needs the first time they call.

  • customer intelligence (CI)

    Customer intelligence (CI) is the process of collecting and analyzing detailed customer data from internal and external sources ...

  • clickstream data (clickstream analytics)

    Clickstream data and clickstream analytics are the processes involved in collecting, analyzing and reporting aggregate data about...

Close